8/28/2023 0 Comments Weald darkest dungeon strategyDepends on how well you can keep on top of stress, if you're finding it difficult to deal with stress enemies quickly, then take a jester. Originally posted by ltgen Dr Zero Army 2:(.)Īm I overusing Jesters to reduce stress? Plus bleeding, but mainly stress. Flag/hell is just for additional bleed and damage/healing when needed.Īll this team struggles with is stress, so killing crones and witches are your priority Like I said, spam guard on the other front rank if theres a giant, or someone is close to dying. Retribution is a mixed bag because it self Mark's, enabling fungal crawlers to render the marked. MAA is guard, command, rampart and other move is your choice. HWM has riposte into r3, tracking shot for crones, pistol shot for the backline, and open vein for the bleed. Similar strategy, but stealth removers and backline cleaves help.Ī team I use in the weald is HWM, Vest, MAA, Flag/hell. So using either dot, corpse clearing moves or high crit chances can deny her.Ĭrones are essentially weaker viragos but they start stealthed and have a stress attack. Also, never let her have a corpse to use from death comes life. Her raw damage output isnt a lot, but it's the other things she can do that are the problem, blights, Mark's and debuffs. Viragos are arguably the biggest threat, they can't be stunned, have a fairly sizeable health pool, and have an absurd ammount of dodge. A safe way to deal with giants for the most part is to have a rank 1 or 2 MAA use defender on the other front rank, to mitigate the threat of the tree Giants are dangerous because their decent stun resist coupled with their health pool means that reliably stunning them before they act is tricky, meaning spores and trees coming your way. I often stick to my usual DoT teams and have it bleeding out the anus within a few stuns, and/or kill/stun his friends so that heroes can't be finished by anything other than DoTs (if unlucky).įor champion weald, giants, viragos and crones are your biggest threat. While it's somewhat RNG, the most likely scenario is that the Giant will use one of its two spore attacks to boot, so you can also get lucky and never see a TBS at all. The Giant is a very unlikely candidate to ever kill a hero (due to its speed and sporadic use of abilities), and even if you choose to let it act, you can preemptively control the field to prevent things from landing a deathblow even if you allow it to feed you a tree for breakfast. I would recommend rotating stuns on the Giant and anything that might capitalize on a TBS crit, regardless of whether the target is beefy or not. It is generally better to stop things from happening rather than try to set up a safety net in anticipation of it happening, which is why a lot of woes stem from people using meatshields, and TBS crits can still put meatshields at 0 without PROT and/or gross MaxHP trinkets. Personally, I haven't seen any need to take a meatshield of any description to the Weald since 2016, though Guard is handy if you happen to have it. Seeing as the weald inflicts both DoT types quite regularly, they'll help you deal with DoTs - and if you find yourself with some to spare, you can use bandages on corpses, and anti-venom on the tree-trunks for extra loot.Īs usual, take shovels - but be sure you have some to spare if you choose to dig up some graves. In terms of provisions, feel free to take a bundle of extra bandages and anti-venom if you feel uncomfortable. Try not to forge uber-slow or inaccurate teams, as they will typically end up getting rapid-lunged by rabid dogs into constant dots and possibly diseases, or flail around at the first sight of a curse-spewing Hag. Honestly, you shouldn't be struggling at all with any kind of remotely meta-esque play until Champion, which is where the Virago enters the mix, Hags are at their most annoying, and any kind of combo like that will make repeated controlling of Giants more problematic. In such cases, you can decide between blowing up or stunning enemies to prevent the mark and/or stunning scratchers to stop their improved attacks. Additionally, anti-prot (such as DoTs or Pierce attacks) is always welcomed, and if you can slot in a wee bit of mobility, all the better.Īs far as enemies are concerned, it's the usual mixture of high-speed and/or high-dodge enemies, such as Dogs & Hags (hence you want to compete with speed and accuracy), as well as meme-worthy enemies like the Giant, which has no speed, but a lot of health and a chunk of PROT (hence stuns & anti-prot).Īll of which is useful against typical combos, like - Fungal Scratchers/Artillery, waiting to mark you with spores and then slap you around with Rend The Mark attacks. Just like every other part of the game, it is tremendously eased by being generous in terms of speed, accuracy, stuns, and preferably some forms of projection.
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