8/27/2023 0 Comments Download the hordeA sufficient show of money or promise of wealth can sway a horde's allegiance.Ĭharacter Assassination. A commander who controls a horde through coin can just as easily be outbid. Alternatively, an enchantment could be placed on the commander, thereby using the commander's influence to exert control the horde indirectly.īribery. An arcane commander's grasp can be shaken by use of magic-removal spells, or by inflicting an even more powerful enchantment upon the horde. Some commanders maintain control over a horde through arcane means, either with powerful enchantments or through conjured servants. When confronting a horde and commander, there are many methods to bring about a commander's fall from grace.Īrcane Intervention. Conversely, a commander that loses the trust or respect of the horde will find its control slipping away. In order to remain in command, a commander must maintain its authority over the horde. The horde gains temporary hit points equal to the commander's CR plus the commander's Charisma modifier (minimum of one). The commander and the horde both move up to their speed. The commander and the horde both make one weapon attack. The commander regains the spent legendary action at the start of its turn. While a commander is within 60 feet of a horde it commands, the commander can take 1 legendary action, choosing from the options below, at the end of another creature's turn. These creatures typically possess the Leadership action, or otherwise have some method of inspiring or rallying a horde. Generally, combat prowess and charisma are used to determine the eligibility of a commander.Įxamples of such creatures include the orc war chief, hobgoblin captain, hobgoblin warlord, and knight, among many others. This factor can vary depending on the horde being commanded some creatures will band together under the strongest champion, while others will follow the wisest tactician. The role of a commander is typically assigned to a creature that bears similarities to the horde it commands, but exemplifies itself in some factor. These creatures should roll initiative as individuals. In combat, hordes are often accompanied by powerful individuals which serve to direct and empower the horde by serving as a commmander. The contents of this book can also be integrated with various systems, as detailed below. These examples are ready for use in combat, but also are presented as guides to help DMs create their own unique hordes, using other creatures.ĭiscussion and feedback about the book can be found on Reddit. The "Hordes" section presents the rules for turning a group of monsters into a single horde, and provides nine example hordes. Each horde in the "Hordes" section also suggests a few creatures that typically serve as commanders for such hordes.Ī variety of methods to depose a commander are also listed, to provide DMs with inspiration and guidelines if the players decide they would rather not face a horde head-on. These mechanics are simple and generally universal, and can be made to function with a variety of different monsters. The "Commanders" section of this book presents mechanics that can be attached to regular monsters that do not fit into hordes, but that the DM still wishes to influence the horde in some way. Second, the players no longer have to micro-manage enemy targeting, and are presented with a dynamic and interesting foe, all while not being entirely overwhelmed through sheer numbers in action economy. First, DMs have less things to track, and can focus their attention on the storytelling and world-building. Running monsters as hordes allows for faster, more simple turns, without the micro-managing required for fighting a large group of individual monsters. In fact, the best thing you could say about it is that the entire game will remind you of Kingdom Rush.The mechanics and monsters presented in this book are meant for use by DMs who wish to introduce larger-scale, grand battles, without the hassle of tracking a score of hit points and turns. Horde Defense is a good tower defense that, despite not being innovative in the least, offers an entertaining gaming experience. You also have to face eight bosses, each stronger than the last. The game is divided into four worlds and more than 90 levels in which you’ll have to fight more than 20 kinds of enemies. Of course, you can also upgrade your towers. The archer towers are cheap and let you get rid of the weakest enemies, while other buildings like the barracks will let you deploy soldiers to slow down the enemy’s progress. ![]() To stop the enemies, you’ll have a wide array of defensive towers. Your aim: to stop them from making it to the end of the road. Players have to place towers and different defensive structures along the road where the enemy hordes march. ![]() Horde Defense is a traditional tower defense that will remind you a great deal of the classic Kingdom Rush.
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